About This Game Stolen Steel is a room-scale VR arena swordfighting game. Steal a sword and fight a series of increasingly tough AI opponents in pursuit of the highest score. Get extra points for stealth kills, and compete with your friends to see who is the superior swordsperson. Currently features two VR swordfighting arenas. Stolen Steel is a VR spin-off of an untitled non-VR stealth project from Impromptu Games. If it does well, we've got a lot cool ideas for where to go with it. 1075eedd30 Title: Stolen Steel VRGenre: Action, Casual, Indie, SimulationDeveloper:Impromptu GamesPublisher:Impromptu GamesRelease Date: 22 Feb, 2017 Stolen Steel VR Crack Not a whole lot to this yet but I like what I am seeing so far. Looks like to combat having a floaty weapon they put a bit of delay on how the blade swings, not sure if that is the right call yet but it works well enough. I found myself dying to mystery damage more than a few times, not sure if that is me hitting myself with my own blade or maybe stabbing myself on a sword on the ground.. or something. The character models look good, not sure if making an area darker by throwing the torches out of the way helps any. Did have a few guards walk by me so I assume I was hiding but I really couldnt tell. I look forward to seeing how this progresses and am glad to see it isnt yet another goddamn wave shooter.. System being used: VIVE Pro, Pro controllers and 2.0 sensors, i9-7900X, 1080 and 32 GB RAMThere really isn't much to say about this game. It's sort of a proof-of-concept for sword flighting, I guess. Even that, it doesn't do very well.Pros:Decent graphicsCons:A little confused why there would be a train going through the center of town in a medieval setting, it's immersion breaking and the noise is annoying.The sword movement is laggy as hell which makes stealth and backstab on a moving target nearly impossible (which is what the game is based around). Which is weird when no other title lags on my system. I have to assume it's poorly optimized coding to capture the VR wand movements.There is no further information about the game than what's written on the wall when you first start. As far as I could tell, all you do is "sneak" around and kill some guards. That's literally it.Not worth your time even for a tech-demo or something to show your friends. There are too many better games that incorporate superior swordplay out there like Vanishing Realms, Dungeon Knight, etc.. Cons:Hitboxes are awfulSword clips through enemiesSword handling is buggyYou die randomlyExtremely repetitiveGraphics are meh (It's a VR game so that's fine)Animations are horriblePros:Low costFun for 15 minutes (or is that a con?). You enter the world as a floating pair of fancy gloves, surrounded by wanted posters and a short description of the game, in a short tunnel behind a guard with a kick me sign. As you dispatch your stationary foe and retrieve his blade, the world opens up.The very brightly lit world...I was able to yank the nearby torch off the wall and satisfyingly bank it off an oncoming train, but there was far too much light coming in to really get the stealth feeling on the first guard. Now, this could very well be a practice thing and I just wasn't doing a good job of finding the hidey holes, or it could get much beter later in the game. I couldn't tell you, because I couldn't get out of that first room...Now, I was able to step out into the room and fight. And the fighting is very good, if the AI is a bit weak to thrust attacks and armor appears to be merely cosmetic. Again, this may be mitigated by later enemy types, but I couldn't tell you. Because the kick me sign is not the only tool pulled from the bully's handbook in this game. Oh no, they also bring you a taste of that old classic, "Stop hitting yourself!"For some reason, Impromptu has decided that your sword should be able to cut you. And hoo boy, does it. Constantly.Taking two steps? That's a slicin'Looking around for a teleport destination? That's a slicin'Picking up an offhand sword? That's a slicin'Slicing an enemy? Ooh, you better believe that's a slicin'The thing is, even as I was commiting seppuku through the first area, I was having fun. There's a good game in there, I just hope Impromptu can cure my character's cutting habit so I can see more of it.EDIT: So, seems after the first update I'm not getting slashed anymore. That is a major boost to the playability!There are still issues where the sword gets knocked out of my hand for no good reason, but the fairly quick turnaround on the slice fix really impresses me. This game is fun and a great cardio workout. * Update!* The below issue has been corrected within a few days of this post being published. Thank you kindly Devs!The first thing I would like to see from the Dev team is a method to change the button used for grabbing and dropping weapons. I find if I grip the vive controllers or swing the controller, my hand has enough pressure to push one of the grip buttons or the trigger and my sword disappears. too often I found myself unarmed when facing a foe face to face. Please give us a quick patch to move the pickup\/drop buttons from the trigger\/grip to another button we are comfortable with.Otherwise, there is no depth or story. This game is just pure raw fighting. A powerup system may be a cool idea going forward as well. Or at the very least, a cool set of shields. oh and putting away a sword in my sword\/dagger belt. Awesome.Otherwise, play it. It is cheap and fun. GO!. Very buggy and short. Hitboxes make no sense, you have to be right on top of someone to hit them. The game crashed on me twice in the 10 minutes I played. Saw the whole game in about 5 minutes. The basic gameplay idea is good but even if it was free I wouldn't bother with this unfinnished game without some serious improvements.
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